BEGINNERS GUIDE TO THE CRICKET WORLD CUP

Are you heading to the ICC Cricket World Cup 2015 but worried you’ll be left bamboozled by powerplays, ducks and overs? Never fear – here’s the easy guide to One-Day International (ODI) cricket.

BEGINNERS GUIDE TO THE CRICKET WORLD CUP - Cricket News

Firstly, as the name suggests, a One Day International is of course a One-Day cricket match. Matches are played between two teams of 11 players.

The match is made up of two innings and each team takes a turn at batting and bowling. An innings is made up of 50 overs, an over is six legal balls.

At the beginning of the match, the captains toss a coin and choose whether to bat or bowl. The team batting then sets out to score as many runs as they can from their 50 overs. The innings ends after 50 overs have been bowled or earlier if the team batting is “All Out” (that is, 10 of the 11 batting players get out).

Each bowler can only bowl a maximum of 10 overs each meaning the bowling team will need at least 5 bowlers. The bowling side is also subjected to fielding restrictions (called powerplays) during an ODI, which dictate the maximum number of fielders allowed outside the inner 30-yard circle at any given time.

In the first 10 overs of an innings, only two fielders can be placed outside the circle. During the second five-over restriction, known as the batting powerplay, the fielding team can only have three fielders outside the circle. The batting captain chooses when this happens, although it must be completed in full by the end of the 40th Over.

The rest of the time, the fielding team is allowed to have four players outside the circle. An average number of runs might around 250 although scores over 400 and under 100 all do happen.

The team batting second then needs to score more than the first team in order to win. If they can’t overtake the score in their allocated overs, or if they are bowled All Out, the first team wins.

If both teams finish on the exact same number of runs, the match is a tie.

Sounds great, but how does the ICC Cricket World Cup 2015 work?

The top 14 one-day cricket teams in the world are coming together to play 49 matches across 44 days in Australia and New Zealand, with the goal of winning cricket’s greatest prize.

The teams are split into two groups of 7 teams each, called pools. Each team plays 6 games across the 14 different venues. Once all of the teams in each pool have played each other, the top four teams in each pool will progress to the Quarter Finals.

The four winners of those sudden-death matches will play off in the semi-finals, before the final is held on Sunday March 29 at the MCG in Melbourne.

Sounds exciting? You bet, 49 thrilling encounters as the greatest cricketers in the world come up against each other right across Australia and New Zealand.

So if you’re down under, get yourself a ticket to game now by clicking here. If not, wherever you are around the World, check out the fixtures here and stay tuned to www.cricketworldcup.com for the latest scores, videos, news and views!

Finally, if you think snicko is a type of chocolate bar or cow corner is something found on a farm then the below A-Z guide is for you.

The Beginners ABC’S of cricket:

This quick guide to cricket jargon and slang will make you sound like a seasoned cricket follower:

Anchor

A top order batsmen who can bat throughout the whole innings, often scoring slower than the other batsmen around him.

Belter

A flat hard pitch which should provide plenty of runs for the batsmen.

Bumper (aka bouncer)

A short pitched ball targeted at head height - the reason batsmen wear helmets.

Bunny

A lower order batsmen who is easy to dismiss.

Cow corner

The vacant area deep on the batsmen’s leg side (between mid-wicket and long on).

Carrom ball

A delivery which is released between the thumb and a bent middle finger to extract turn.

Duck

When a batsmen is dismissed without scoring for exactly 0.

Death

The final few overs of an innings, where the special skill of ‘death bowling’ comes into play.

Dibbly-dobbly

A medium-slow bowler who trundles in off only a few paces.

Dilscoop

A shot pioneered by Sri Lanka's Tilikeratne Dilshan which involves going down on one knee and scooping the ball over the wicketkeepers head.

Edge

When the ball grazes the edge of the bat and carries behind the wicket.

Free Hit

A delivery where the batsman can’t get out, except for run-out which only occurs the ball after a bowler bowls a front-foot No Ball.

Flipper

A leg-spin delivery made famous by Shane Warne which appears like a leg-break at first before skidding on low and fast.

Green top

A pitch with a lot of grass cover that will aid pace bowlers.

Googly (aka Wrong’un)

A ball from the leg spinner which spins the other way.

Howzat

What fielders yell when they are appealing for a wicket.

Hawkeye

Visual graphic which shows whether the ball will go on from the pads to hit the stumps.

Hotspot

An infrared imaging system used to determine whether the ball has hit the batsmen’s bat or pad.

Helicopter shot

Shot perfected by India player MS Dhoni where a full length ball is hit in a fashion causing the bat to swish around 180 degrees above the batsmen’s head.

Infield

The region of field inside the 30 metre circle around the pitch.

Jaffa

Word to describe an unplayable ball.

Knock

A batsmen’s innings, also converts into ‘top knock’ for brilliant innings.

Loosener

A poor delivery bowled at the start of a bowlers spell.

Manhattan

A graphic showing how many runs have been scored off each over that resembles the Manhattan skyline.

Nelson

The superstitious number of 111, also applied to ‘double nelson’, 222 and treble nelson, 333 thought to originate from the history of Lord Nelson.

No Ball

An illegal delivery which adds 1 run to the batting teams total and means the ball has to be re bowled. A front foot no ball results in a free-hit the next ball for the batting team.

ODI

Abbreviation for One Day International.

Powerplay

A block of overs which restrict the number of fielders in the outfield, giving batsmen the advantage to score boundaries. Comes in two types, the mandatory powerplay from overs 0-10 and the batting powerplay which the batting team can call anytime before the 35th over. If they don’t call it by then.

Quack (aka Duck)

When a batsmen is dismissed without scoring.

Ramp

When the ball is intentionally guided over the top of the wicket keeper and slips from fast-paced bowling.

Snicko

A visual graph which shows whether the batsmen has edged the ball or not.

Switch hit

When a right hand batsmen switches to bat left hand (or vice-versa) while the bowler is in his run up.

Textbook

When a shot is played with immaculate technique.

Uppercut

When a short pitched ball is punched in the air towards the third-man boundary.

Village

Word to describe mindless or mediocre play.

Waft

An unconvincing shot where the batsmen waves the bat at the ball without making contact.

Xavier Tras

Or X.tras, a slang expression for the number of extras in a batting sides innings, with the extras being personalized into a batsman ‘X. Tras’.

Yorker

A full pitched ball aimed at the batsmen’s toes or on the crease line, used often at the death of an innings.

Zooter

A leg spin delivery which skids through even lower and quicker than the flipper.